First some general comments:
This is a complicate subject. The Super6 is intend to be a musical instrument for some kind of “hands on experience” to be explored by playing and listening. It has no display by intention!
… but I’m nosy very nosy … and there are a lot of factory patches where i had no clue how this is done…
… and some of the patches become even more valuable and easier to tweak if you know which slider is in what position.
So i did some research, recycled some code that i allready had in my treasure for finding out things like that and buildt “something”, that does the job “allmost”.
- It works in my development environment how it works, far away from the status of an easy to reuse software product.
- I didn’t find the values for all sliders. Two are really missing (the red ???), two are probably not part of the patch (the red /), for one i was to lazy to decode the numeric value (SEQ REC button).
- Not all sliders have a linear curve. For the LFO1 PHASE slider i know for sure that the displayed value does not correlate linear, for others maybe.
- The patch file format seems to be highly redundant, so i’m not sure if i allway got the right “copy” of that value.
- No graphics! To me it is much more usefull to have numeric value with 1% precisicion, than counting pixels on a screen picture.
All slider or knob values are recalculated to a value 0,0 to 10,0, except DDS2 TUNE which goes -6,0 … 0 … 6,0 and all MOD AMOUNT values going from -8,0 to + 8,0 (for the number of LEDs).
The software displays the DDS1 waveform and the LFO1 waveform (both part of the patch), even if i did not find out how to determine if LFO1 really uses that waveform or not.
Here is an example for Patch G3 … the one that made me nearly crazy