Here is an example Kick for the Super 6:
p8_Kick_v1.s6 (35.6 KB)
The basic layout for this simple patch is shown below:
In this instance, I’ve opted to generate the kick using LFO1 in HF (non-tracking) mode as the pitched source, with DDS1 and DDS2 set to generate noise. LFO1 is output via DDS1. Setting the MIX to around 1o’clock provides a good initial balance. Set the base pitch to around 25% of the LFO1 RATE range. VCA Dynamics is ON for velocity sensitivity
Envelopes
ENV2 has a moderate decay and release, a slight attack and a tiny amount of decay hold (DH i.e. SHIFT + ENV2 >> D)
ENV1 has a similar Decay and a shorter Release than ENV2
Adjusting the Decay parameter on ENV1 primarily adjusts the range of the pitch envelope
Filter
The VCF filter base frequency is around 25% of the range, with Drive set to level 1. No resonance is applied, but it can be added to taste.
Modulation
ENV1 negatively self-modulates its DECAY time significantly and is applied to the following:
- LFO1 RATE - ENV1 acts as the Pitch Envelope to LFO1 and positively modulates the RATE by close to the maximum amount. The concave decay profile resulting from the negatively self modulated ENV1 provides a very steep drop in pitch.
- ENV2 DECAY - ENV1 also negatively modulates the DECAY of ENV2, creating a steeper drop in volume
- MIX - ENV1 positively modulates the MIX, providing a little more noise from DDS2 in the transient of the Kick
- VCF Freq - a generous amount of ENV modulation to add some pointy-ness to the sound
Here’s an example of this kick without any external processing: