Super 6 Percussion: Snare

This is my first attempt at an “808” type snare on the Super 6.

p7_s608_Snare.s6 (35.6 KB)

The basic start point is shown below:

The sound is fundamentally noise on DDS1, with the pitched component supplied by LFO 1 in HF mode (non-tracking), output to DDS2. The pitch of the snare can be adjusted by changing the RATE of LFO1. The sweet spot for me is around 55 ± 5% of the range. LFO1 is set to RESET MODE so each strike starts at the same phase, with LR PHASE set to 0

Setting the MIX at around 1 o’clock gives you a good initial balance between the two sources.

The Filter is a Band Pass with the HPF set to FIX with a frequency adjusted just below the half way point (via SHIFT + VCF FREQ, around 40-45%). The LPF is as shown in the photo, with a relatively narrow range of filter frequency movement via the ENVELOPES, both of which modulate the frequency. There is no RES applied, and the filter DRIVE is set to 2 (max)

Modulation

MIX is modulated positively by ENV1 moderately, rounding off some of the noise in the transient, with the sound diffusing into more of the noise upon release.

LFO 1 RATE is modulated ever so slightly with increased VEL

ENV 1 positively modulates ENV2-R slightly for a rounder convex VCA release curve

DDS2 also modulates the LFO 1 RATE moderately, a gentle downward Pitch Envelope provided by a SAWTOOTH waveform with a longer period than the sound itself. Increase DDS2 TUNE for more of this effect

Effects

A little short DELAY from the onboard effects is applied adding to the tail of the sound

A quick example of the sound, without any external processing:

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