Hi, it’s more than possible that there is a limited amount of code space left in the Super 6 for a luxury reverb algorithm. But does it really a complex algorithm? Maybe something like the MIDIVerb 1 but with a little modulation so it’s not so static and ringy? I’ll leave this web based MIDIVerb emulation to show what a compact algorithm sounds like.
My other idea, to select reverb, maybe turn the delay level down to zero, then it becomes reverb when you raise the level again, turn it down again, it flips back to delay, and so on… Or maybe just hit Shift and turn the level knob to flip back and forth so it’s more intentional.
The knobs: Level and Time, would impact reverb the same as delay, Feedback might be best used for Colour, maybe a medium-wide bandpass that goes from a dark bassy reverb to a “normal” midrange reverb to a bright shimmer, might be more versatile that a low pass.
I feel like this is probably impossible but good god it would kick so much ass. @udo-audio please break my heart and tell me to stop dreaming? Is it impossible?
It is technically possible, however quite a big rearrangement of the code would need to take place and it would be a challenge.
The delay and reverb are in the FPGA as it stands, and the reverb would need to be run on the CPU. To do this, one has to exchange sample frames between the CPU and FPGA processing them in c code on the micro.
I actually did this to test it on the Gemini motherboard, but as a standalone reverb without the rest of the synth. It works well and there is enough spare cpu in to do it.
As it happens though we have something that is possibly better for you in the wings… I can’t be sure when we will announce just yet but, we’re busy with it in the lab.
An XYZ pad that sits on that space at the top-left and plugs into the expression port? (Bonus if it has the ability to retain position upon release so could serve as a standard mod wheel.)
A little display box that gives patch, parameter and mod assignment readout? (Bonus if it also has a librarian function to store/recall patches and ability to load them into the synth’s internal memory.)
The above but with the addition of some FX algorithms?
Am I right in remembering a mention somewhere that there are pins in the Super 6 for an expansion card of some sort or am I thinking of something else?
I would absolutely love a sleek, compact display seamlessly integrated into the Super 6 - a crystal-clear window that lets you visualize modulations and name patches on the fly with ease. While it may be a dream for now, this would instantly transform my workflow into pure creative bliss!
Would love to have a user fitted screen which simply names patches , obviously it would require the owner to drill a small hole in the synths top in order to feed wires etc through to any new interface board (some sort of template would be required).
I think that such a system would be in line with what George envisaged when designing the synths as it would only patch names.
OK, patch names would need to be added into a librarian on your Mac or Windows computer and then ported over via Midi / USB but what a major improvement it would made to the user experience.
I wish I could just connect my phone to the S6 and use a simple app to select and re-organize patches and waveforms and see their names.
When I think about it, wouldn’t that already be possible by accessing the filesystem via the USB port? I think you would have to reboot the S6 in patch mode every time you make changes, right?