I’ve been testing the MPE, doesn’t seem quite there yet.
Roli Rise V1 via Ableton Live 11.
I’ve already encountered the following bugs:
1.playing a lot of notes and modulation = stuck notes
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when i play multiple notes, and slide my hand up and down, the pitch behaviour will start to have some kind of laterncy, whereby the falling notes drop almost a second after i physically did so, and the notes will sustain for the same amount of time after i lift my hand. It seems to be related to the amount of polyphonic information (more equals longer latency.
Anything above two notes creates a response delay of over half a second, doubling with every note. -
When previous aftertouch note on mpe was high, the next time you play the note on the super 6 keys, it will always have a high AT value, regardless of pressing hard or soft. Pressing hard will only increase the amount lastly played by the mpe.
Playing the same note softly on the mpe keyboard will result in a normal note when played on the keyboard itself again
This is per-note so if you play the patch from the keyboard after that, the one note will have the aftertouch effect (eg vibrato) every time.
This might just be ineviteable, it’s not an issue if you only use the MPE controller to play notes.
- There is significant stepping in the pitchbending. The glide amount needs to be at full value to be almost inaudible, though you can still hear it if you focus. lowering the glide sensitivity just a little bit in the Rise Dashboard, and it sounds like a glissando.
Aftertouch sensitivity is very different, but that’s maybe a specific Roli Rise-thing, also initial velocity values will be very different, things will sound completely different and need to be readjusted a lot for translating on an MPE controller. Also probably just the nature of the beast, not an issue.