Do you mean that assigning a mod source to the VCF ENV slider doesn’t give you access to modulate the full range, or that the slider itself won’t give you a full sweep of the filter if you’ve got the cutoff at zero? (Or both?) My desktop hasn’t arrived yet but that seems really disappointing if I can’t make it go THWUMP.
I must say i strongly disagree with these statements? I find the modulation amounts in the matrix way too large. Especially for tuning purposes, the range is so large it is very hard to dial in exact values. I almost have to sweep back and forth over the sweetspot until it accidentally lands on or near the right value. The only exception is the slider that assigns envelope to the filter. The range of 50 percent is a bit small, but that can easily be overcome by adding a second routing in the mod matrix. I am still hesitant to update to the 3.0 version of the firmware, as i think doubling the range of the pedal will create more problems tthan it solves.
If the amount is increased, then, it gets harder to make smaller adjustments.
I personally would rather have control over small adjustments which makes it easier to tune in the desired spots. Especially while playing.
I suggested this as a feature request a while back: Shift + moving the env would go into ‘extreme’ mode, and in this mode, the filter env, lfo amount, and any amounts in the mod matrix would modulate up to 100%. Switching back to default mode would just require pressing shift again and moving the env, and we would return to 50% modulation for these parameters.
I would be happy with an editor to perform this function as well, but I’m not opposed to another shift function. This seems like a pretty easy one to remember for me.
Something equivalent to Polybrute Connect would allow for a lot of flexibility without compromising the hyperefficiency and minimalism of the console design and would solve a lot of the problems people are having due to lack of lcd screen.
Addendum - An editor, as Zane mentioned, could be implemented in this way.