Bug reporting

LFO2/Resonance - I think you’ll find that it does something but is way too subtle. This is either due to the smoothing applied in the matrix or the mod depths, never quite worked this one out.
Hadn’t expected S&H from DDS2, maybe a feature request? I would definitely have liked noise colour to be swept via the tune control but, again, a feature request. I think if you want keyed S&H, you’d currently use LFO1 and key-sync it, making sure delay is as close to zero as poss.

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