Got clear answers from UDO on this. Thx guys for the quick reply!
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Upon load, the wave is loaded from the disk - even if it’s a “standard” wave
So, always taking the wave from the .s6 patch file even if it matches one of the 32 alternative waves or one of the standard waves. -
Unfortunately there is no way to go back to the wave of the original patch file, other than re-loading the same patch again
FYI, in the editor, I added the original wave as slot 0 of the 32 alternative waves