DDS1 (LFO1) waves

Got clear answers from UDO on this. Thx guys for the quick reply!

  1. Upon load, the wave is loaded from the disk - even if it’s a “standard” wave
    So, always taking the wave from the .s6 patch file even if it matches one of the 32 alternative waves or one of the standard waves.
  2. Unfortunately there is no way to go back to the wave of the original patch file, other than re-loading the same patch again
    FYI, in the editor, I added the original wave as slot 0 of the 32 alternative waves
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