That’s pretty much exactly how I use my S6 Desktop. No exaggeration I’ve made like 25 patches in one jam and been contented by the end, nothing saved, no returning to the past (:
Maybe I should have gotten the S6 desktop instead of the massive SG… but now I want to wait for a desktop DMNO!
But, DMNO looks quite compact!
I made a graphic comparing all the sizes
We need demos asap ! ![]()
Good isn’t it?
Curious now about the oscillators. Looks like they combine aspects of what we’ve come to know as DDS1 & 2 - they have the super wave/user wave functionality, but there is also a pulse wave. I wonder if it is just switching between algorithmic and single cycle wavetable under the hood, or if the changes are deeper than that? Maybe George has figured out a way to phase lock the algorithmic waves or something, so we can have the richer waveforms and binaural functionality at the same time?
The filter is the most gravitational thing about this synth, for me personally, but the whole package is pretty “weighty”.
External in and envelope follower is cool.
I will look forward to exploring the manual. I wonder how flexible the modulation system will be.
I reckon I would love to own this synth but will be patient and cautious about it. I guess it remains to be seen how dedicated UDO is to giving its full line their due, bringing the firmwares up to the same level as their innovative design and quality sound. Patch dump. Battwave, 14-bit Tx and MPE Rx on the Gemini. Microtonality using the already available midi standards. Little-ish things that would go a long way!
I am happy you can process external audio to it and also use it as a usb audio interface. That means I can connect it directly to my ipad for easy recording too. Should be very fun and convenient to use! ![]()
Canceled my DMNO preorder and bought an Osmose 61 key. Really enjoying having my fingertips become the amp envelopes and modulation sources from the moment I barely touch the keys!
Maybe I’ll check out DMNO again another time.
I keep going back to the Sonic State 1st Look video to hear it again– I’m super pumped for this synth to say the least. I think it can be easy for a lot of people to get sidetracked by the things that the DMNO doesn’t have or what it doesn’t do, rather than focus on the sound and feature set that it does have, which I think oozes a unique character that will stand out and complement all the gear people swear by. It’ll be truly awesome to see where the UDO crew goes from here, and I hope this sells really well– I know I’m certainly getting my hands on one ASAP.
Something that came to mind the other day was the idea of seeing a new device that crossbreeds the DMNO concept with a kind of Oberheim Xpander-type approach where the user has the possibility of having separate timbres for each voice, separate outputs for each voice, modulation out of every orifice, etc.; it would be a crazy engineering task, for sure– but I guess one could always just double up (or even triple up) on the DMNO if they had the kind of cash people are asking for functioning Xpanders these days!
The DMNO has really piqued my interest. In a lot of ways it reminds me of the DSI Poly Evolver that I always regretted not picking up when they were in production, and its stereo monophonic desktop version has been a cherished synth of mine for the last 15 years.
In the demos it’s clear how much fun can be had by cranking down the delay latency. I would love a path to polyphonic karplus strong physical modeling that stays in pitch as you play different notes. I see there’s already allpass filter support mentioned in specs, so I wonder if that existing design is a short distance from comb filter functionality that could also be used with per-voice keytrack for enabling polyphonic physical modeling, in ways that would not be possible by modifying the global delay latency in response to some particular voice’s keytrack info. I wonder if one day I would be able to essentially do this on a DMNO ![]()
Regardless, I can’t wait to try it out, and the fact that aux out, cv/gate out, and external audio input are supported means I can easily achieve what I want in a paired modular rack, too, which I’m planning on doing anyway!
Hey folks! I’ve preordered a DMNO. Someone on modwiggler is reporting that:
The thing that got removed was the “Onboard 64-step sequencer with intuitive control”.
Can someone from UDO comment? I can’t tell where they got this information from, as there doesn’t seem to be any recent updates. The post in question has an attachment I can’t see…
Scroll to bottom of page and open the tech specs. You’ll see they removed all the text about the 64 step sequencer: DMNO | 8 Voice Polyphonic Binaural Analog-hybrid Synthesizer With Dynamic Signal Architecture
You can double check with waybackmachine archive to see that they used to have it.
Ah, I see, thank you. On the one hand I don’t mind this change; on the other I don’t love features stealth-disappearing from something I’ve preordered. Hmm.
You can always purchase it in the future, not like they will run out. Also, If they are cutting features, it means they are behind on the software. The Super releases had bugs… this probably will too. Might be worth waiting a few months. But, the core sound is sounding good. ![]()
I think cutting the sequencer is the right decision, and doesn’t impact my interest at all. Software is lower risk and can come later. The more they can frontload derisking the things that are harder to change later, the better this synth will be in the long run. As an engineer myself, this display of pragmatism actually increases my interest, funny enough ![]()
Dominos playing against each other was supposed to be a big selling point. You can still do it with the arps, but it does take a chunk of the fun out since you can’t have custom sequences playing against each other without external sequencers. Also, automation data too. I think they will eventually add it, but it’s still a bit sad for the launch. ![]()
On the shallower side : in this new NAMM video by CatsynthTV, the color looks quite different from the previously shown/rendered black. At first I thought it was the lighting but there’s actual black items around, so it looks more like a lighter greenish grey, something between early ARP 2600 and Roland System 100 / SH-7.
Curious if that’s a third offering, in which case I like it so much that I’d to hold off preordering for this one
I think that’s because of the intense overhead lighting and poor camera color accuracy. Notice the thumbnail picture is more accurate.
Yes thank you, most likely the case indeed. Slightly odd since objects surrounding it (not least the cat) don’t appear to be any other color themselves. I’m guessing the specific surface glare plays a role in that, but it’s at least more grey than black then. and looking sharp either way
