First to say I really love my Gemini, and will say more about how I’m using it and share some patches and such in good time.
Here I have a few questions about functions I have either misunderstood or are perhaps not working, I thought I’d start a thread before preparing an email to support in case any of my fellow forum-goers manage to help me resolve or clarify anything (for instance whether it’s just me or not!) …
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I cannot get LFO 1 to function in Direct Parameter Mapping. The manual states: “To increase the potential of LFO 1, this method applies to the button labelled LFO 1” - this leads me to believe I should be able to hold it, move one of the sliders corresponding to an available modulation destination, and then have LFO 1 acting as a modulation source. Doesn’t work for me.
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Modulation of DDS 2 Pulse Width. I am led to believe this should also be possible. What I find is that, while I can create a direct parameter mapping using the above method, in practise this only effects the DDS 1 Detune parameter.
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Playing over the Sequencer. The manual states I should be able to use remaining voices to play along with the sequence while SEQ REC is flashing. I can only do so by activating another layer, I was under the impression - although it isn’t precisely clear - this referred to being able to play over the sequence with the available remaining voices on the same layer?
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Wave Morphing algorithm. Curious what’s going on here - sounds quite close to crossfading. Don’t know if anything more “interesting” is possible there? Still sounds great just somehow a bit more “vanilla” than I was expecting. Perhaps it is just the static nature of the waves, and I have distorted expectations based on wavescanning?
That’s all I can think of just at the minute, although another question I have concerns interoperability of Gemini & Super 6 patches (although obviously not Gemini performances). I tried loading some Super 6 patches, once as they were and once just by changing the .s6 suffix to .usg, to no avail. Do I remember reading of a converter somewhere? That would be really cool! (Obviously not all patches would transfer with 100% fidelity, but still a nice option to have.)
Lastly just to say that it sounds really great, and goes to some quite interesting experimental places. I’m really enjoying exploring!